This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for Borderlands for PC. If you've discovered a cheat you'd like to add to the page, or have a correction, please. Easy Loot (General Knoxx) You'll need the General Knoxx DLC to accomplish this. Near the start of a new game, find the Fast Travel Station and select T-Bone Junction as your destination. Here, you can find valuable loot, weapons, and funds. You can visit, collect everything of value, then exit and repeat. The only problem is that the enemies in the area are virtually impossible to kill at low levels, so you'll want to avoid their spawn points. To do that, stick the safe route indicated below. First, exit the starting building and head left, continuing past the bulletin board and then hopping onto some boxes that will allow you to reach an ammo crate. From there, run and leap to the rooftop that is now positioned behind you and open the silver chest and lockers in a fenced area. Exit the cul-de-sac and make your way to the building located diagonally from the one where you started. Here, you can save. You should find more loot behind the building, some stairs to descend, and a catwalk to cross. Gather whatever you like and then leave. Submitted by: xpusher32 Easy 'What a party!' Achievement/Trophy This can be incredibly stressful if you don't know how to directly go about it. There may be other strategies, but the easiest that I came across is to fight MINAC and when he appears, hide behind the rocks near the van. Behind the van is a save point and a shed. Standing in the shed facing out, turn immediately right. You will notice a silver crate with weapons inside it, and next to this, there are two rocks with a thin passage in between. MINAC will come near you and start to shoot, though just destroy the one and only turret he attacks you with. Afterward, you can sit there and MINAC will not shoot at you, nor can its robots reach you. Come back a few hours later and collect the many parts strewn about the area. Run out and collect what you can, then rehide if you must. You only need three panties, five fish in a bag, and 15 pizzas to unlock this achievement/trophy. Submitted by: manoahmaelstrom Easy 'Destroyed the Destroyer' Achievement/Trophy An easy way to defeat the Destroyer on the second playthrough is to obtain the level 48 MIRV explosives and toss them into the Destroyer's mouth. The grenades continuously explode, and once they finally relinquish, the Destroyer will only have half of a life bar. After that, it's smooth sailing using a Double Anarchy weapon or any other strong weapon or Class Mod. Submitted by: manoahmaelstrom Sucker Born Every Minute Achievement/Trophy The description for the Sucker Born Every Minute Achievement/Trophy says 'Paid for a worthless tour of the world's largest bullet.' How to enable Cheats in Borderlands by unlocking the Dev Console in-game. Feb 5, 2014 - 7 min - Uploaded by RiptideThanks for watching, remember to subscribe! Copy & Paste to enable Console Commands. Go go the huge bullet and there should be a building closest to the bullet. There will be arrows pointing to a box with a $ sign on it. Simply activate the prompt here to get the Achievement/Trophy. Rider Sniper Rifle In New Haven there there are two hidden chests. When you recieve the quest to enter Trash Coast, head to New Haven. Head toward the blue shack (below the area where the repair kit is). Stand near the door and it will open. Ride the elevator down and to the basement. Defeat the Psychos and open the red chest to find the Rider. Rider is a unique sniper rifle manufactured by Gearbox, the maker of Borderlands. This weapon, along with other details in the room (a trash pile Christmas tree and a grisly leg lamp) are references to the movie 'A Christmas Story.' Faster Firing Rate Weapons with exceedingly slow firing rates (i.e. Powerful sniper rifles) can be made less laggy if you melee after each shot. This will reset the firing rate timer, allowing you to instantly fire again. Elemental Effects In Borderlands some weapons have an elemental effect. These are usually very useful but there are drawbacks. Enemies might have special resistant shields or an elemental animal will naturally resist what you shoot it with. Here is a rundown of each elemental effect: Fire - When you tag an enemy with fire they take gradual damage until they die or it goes out. Fire damages enemies more if they're shield is gone. Additionally, enemies tend to freak out and lose accuracy when burning. Shock - Shock damage is like the reverse of fire. It deals an incredible amount of damage to an enemy's shield but loses effectiveness once they're down to their health meter. Also, enemies don't usually panic when shocked. Acid - Possibly the best all-around element. Acid damage easily eats through armored opponents (like Spiderants and Crimson Lance soldiers) and can spread to multiple enemies if they happen to touch each other while panicking. The only drawbacks to it are that Acid-type enemies are about 90% immune to it and if you try Iron-sight aiming the acid splash from your gun-muzzle can throw off your aim. Explosive - Not so much an element as a bonus. Randomly when you shoot an enemy with a bullet from an explosion-type gun it will explode and deal extra damage relative to the weapon's base damage. Try to aim for groups. Eridian - Whenever you find an Eridian weapon try shooting an enemy. Sometimes extra effects not mentioned in the description will occur. The 10101 Cannon is a good example of a Shock/Explosion combination element. Quick Money and Items Want purple and orange items without having to kill a single enemy? Once you get to 'New Haven,' head to the save/transport post near 'Scooter' and save your game. Then, there are 2 red chests and 3 silver chest in town.4 of them on rooftops, and one that the claptrap rescue opens for you. Just loot them all, keep what you want, sell what you don't want and then save your game. Log off, then log back in to repeat the process. Check all the vending machines each time as they will offer great items as well. Here is a rundown of the loot route from at the save/transport post near Scooter: Red Chest #1 - On the roof of the building directly right of the save post. Go to the side with the yellow barrel, jump few times and you are there. Silver Chest #1 - From the save post, turn directly left and go up the stairs, keep going in the same direction, cross the wood plank and then jump the railing to the other building. Turn a slight right around the corner. Red Chest #2 - from Silver Chest#1.some tricky jumps, but not too hard. Simply look out to the red tarp hanging over a little platform and make a running jump to land on the tarp. Then turn around till you see the Red Chest, make another jump (not too high or you will get caught on the red tarp over the chest and fall off). Silver Chest #2 - After completing the Claptrap Rescue this Silver Chest will be in a little shed across the courtyard from the Bounty Board (you just have to crouch to get in there). Silver Chest #3 - From the save post go forward and go up the stairs where the dollar sign and arrow are. Hop on top of the washing machine, then on top of the roof with the big antenna. The Silver Chest is behind it. More Inventory Slots Note: Alter game files at your own risk and always make backups! Go to the game folder (C:Program Files (x86)2K GamesGearbox SoftwareBorderlandsWillowGameConfig) and open DefaultGame and look for this: InventorySlotMax_Misc=X Change X to your desired amount of slots (default 12) Invincibility Note: Alter game files at your own risk and always make backups! Go to the game folder (My DocumentsMy GamesBorderlandsWillowGameConfig) and open WillowGame.ini in a text editor. Search for bDemiGodMode and change it to bDemiGodMode=true. Your health will never decrease below 1! Berserker Speed Exploit Make sure you're in a fight with more than one enemy and your health is extremely low (10-20). Activate Berserker just before you enter Fight For Your Life! Mode, then kill someone to gain a Second Wind. If done properly, you should be able to run as fast as Brick can in Berserker mode AND you'll be able to fire your weapons. Note: you're not able to sprint while using this, but why would you need to anyway? Activating his Berserker mode again and finishing it, OR dying will cancel the effect. New Game + Complete the game to unlock a New Game + mode. Some items and stats will carry over into the new game and enemies will be tougher. Duplicate Items To make a copy of any item you'll need a cooperative partner in a multiplayer game. Simply drop what you want to make a copy of on the floor, exit the game without saving, leaving your friend free to grab it. When you return, you'll have your copy of the weapon still, and your friend can hand you the other. This works on all guns, shields, and class mods, and can be done as many times as necessary. Easy 20,00 EXP As soon as you are able to get a vehicle, find a safe place away from enemy spawn points and find a way to keep the trigger held down (tape? Rubber band?). Just walk away for a few hours and after you have unloaded 100,000 shots from the vehicle you will get 20,000 exp. Easy Escape After Defeating Sledge After you've defeated Sledge (and collected the artifact), exit and save your game. When you start you're game again you'll begin at the save point at the very beginning of the mission. This way you don't have to backtrack on foot and you'll save a lot of ammo too. Item Storage using an Alternate Character An effective, but annoying, way to store your extra stuff is to create an alternate character that is only for holding your extra stuff. Just create a new character, load a co-op game with both your main character and your new level 1 character and give them the items you want to put up. Log back in to your level 1 character and give the items back to your main character when you need them. This can be really useful when you find weapons and items that are above your level, or are saving them to give to a friend's character. Gain Levels and Money Before Entering Borderlands In the first scene, when you're getting the tour with the scrap robot, follow him all the way through to the small campsite with the car up on the lift next to the burning tires. Collect all the loot (guns, money) along the way and kill all of the guys. Once everyone is dead simply pause the game and go to exit. It will save your character (level & loot) and start you at the very beginning upon loading your game. You can repeat this as many times as you'd like! Gain Levels and Money Before Entering Borderlands In the first scene, when you're getting the tour with the scrap robot, follow him all the way through to the small campsite with the car up on the lift next to the burning tires. Collect all the loot (guns, money) along the way and kill all of the guys. Once everyone is dead simply pause the game and go to exit. It will save your character (level & loot) and start you at the very beginning upon loading your game. You can repeat this as many times as you'd like! Reload Quickly Watch your reload animation. As soon as the cartridge is removed (or rounds are being inserted), perform a melee and the gun will finish reloading. Do this to save time and possibly your life.
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How to Begin Using your Esso Extra Privileges Card 12 Jan 2015 In an earlier post we introduced the fuel savings card offered by Esso which helps increase your savings in gas. To begin using your Extra Privileges card, the first step you will need to do is pick up one at your local Esso station. After this has been done, you will need to follow the instructions on the brochure to activate the card, in which you will then receive an email verifying confirmation of activation. Follow the link below to link your Esso Extra card and Extra Privileges fuel savings reward card to start saving! How the card works is that once you have activated the card, you will need to load the offers sent from Esso onto the Extra Privileges card (for example: purchase a gas station item, purchase a car wash, etc.). This will entitle you to a savings of 2.5 cents per the specified amount of litres gas filled. Linking your Esso Extra and Extra Privileges card will maximize your savings at Esso stations. For those who are already collecting Esso Extra points, this becomes extremely attractive, however the drawback seems to be that you will have to go inside to process the offers and redeem the bonus on your Extra Privileges card. If you have a Speedpass, this card seems to defeat the purpose. Search results for speedpass com activate from Search.com. Do you have questions about speedpass com activate? My one concern is, if your gas station item ends up costing more than what you save in gas then you are better off collecting points from or Aeroplan. It is always important to weigh out your options to see which one will maximize your rewards. Shirley Huang Editor As a young marketer who loves to travel, Shirley has visited many parts of the world including Europe, Asia, North America as well as Africa. Studying International Business and Marketing, Shirley has been given the opportunity to study abroad in Singapore and Taiwan learning about their cultures and lifestyles. As a child, she has always longed for a career where she can travel to foreign countries and introduce them to the world. She realized that she needed to start small, so marketing products and services to those who were not familiar with it would be her preliminary step. When travelling became a frequent hobby for Shirley, she decided that signing up for a rewards card would be an ideal decision. Shirley has been a member of Aeroplan and Air Miles for over a decade, collecting points each time she travels. She has also stayed at hotels situated all over the world ranging from 2 stars to 6 stars; she’s become an expert in hotel bookings and standards. Although Shirley loves to travel, she prefers to redeem cash-back when making daily purchases. Her current credit card portfolio includes the MBNA Smart Cash MasterCard and Capital One Aspire Cash MasterCard as they offer a high cash-back return than most credit cards. Editor's Note: Opinions expressed here are author's alone, not those of any bank, credit card issuer, airlines or hotel chain, and have not been reviewed, approved or otherwise endorsed by any of these entities. Advertising Disclosure: The credit card offers that appear on the website are from credit card companies from which Pointshogger receives compensation. This compensation may impact how and where products appear on this site. This site does not include all credit cards available. Pointshogger © 2017. Frequently Asked Questions (FAQs) for “2016/2017 Smiles Driver Rewards Guide” Enrolment / Renewal How do I enrol in the Smiles Driver Rewards programme? You will need to complete the hardcopy Smiles or Speedpass Applicable Form available at any Esso service station or online Smiles Applicable Form available at to enrol in our Smiles Driver Rewards program. You can use the Smiles Card to earn Smiles Points instantly. For the Speedpass keytag, it will be mailed to you within 10 working days after the submission of your duly completed application form. When you sign up for Speedpass, you are automatically enrolled into the Smiles Driver Rewards programme and your Speedpass keytag will act like your Smiles Card. Can I link my credit card to my Smiles account? What do I need to do? You may choose to link your credit card(s) to your Smiles account and you will need only one card to pay and earn Smiles Points. Simply complete the application form at any Esso service station. Alternatively, you can apply for the DBS Esso Card, or Esso Mobil Privilege Card, which automatically enrols you in the Smiles Driver Rewards programme. Earning and Expiry of Smiles Points, and Card Discounts How do I earn my Smiles Points? Every litre of Synergy fuel you pump at Esso service station earns you 1 Smiles Point. Remember to use your Smiles Card / Speedpass / DBS Esso Card / Esso Mobil Privilege Card / credit card linked to a Smiles account every time you make a purchase to earn your Smiles Points. Check your purchase receipt for points earned and points balance. What are qualifying purchases? Qualifying purchases refers to purchases of Synergy fuel available at Esso service stations. How much do I need to pump to enjoy the 35% Bonus Smiles Points? You will enjoy 35% Bonus Smiles Points when you purchase 250 litres or more of Synergy fuels in a calendar month with the same Smiles Card / Speedpass / DBS Esso Card / Esso Mobil Privilege Card / credit card linked to a Smiles account. How and when will I receive my Bonus Smiles Points? In addition to the Smiles Points earned at the point of purchase, 35% Bonus Smiles Points will be awarded to the same Smiles Card / Speedpass / DBS Esso Card / Esso Mobil Privilege Card / credit card linked to a Smiles account that has met the Monthly Qualifying Spend Criteria with minimum purchase of 250 litres of Synergy fuel for the calendar month. All Bonus Smiles Points will be credited by the end of the following calendar month. When will my Smiles Points expire? Smiles Points in your Smiles account will expire unless you make at least one qualifying purchase and earn Smiles Points within 12 months from the date the last Smiles Points were awarded and credited into your Smiles account. Will my Smiles Points expire when my credit card that is linked to my Smiles account expires? Your credit card may expire but the Smiles Points you have accumulated under your credit card will still be valid if you had made at least one qualifying purchase and earned Smiles Points within 12 months from the date the last Smiles Points were awarded into your Smiles account linked to your expired credit card. If there are changes in your credit card particulars, please submit the details via the hardcopy Smiles Customer Request Form, which you can obtain from any Esso service station or online Smiles Customer Request Form available. I am a DBS Esso Card / Esso Mobil Privilege Card / FairPrice Plus Card / OCBC Credit/Debit Cardmember / Citibank Credit/Debit Cardmember. Am I entitled to any additional discounts? DBS Esso Card / Esso Mobil Privilege Card / FairPrice Plus Card / OCBC Debit/Credit Cardmembers / Citibank Credit/Debit Cardmembers will enjoy additional card discounts on top of the prevailing station discount. Please visit any Esso service station for the latest information on additional discounts and promotions. Rewards Redemption When can I start redeeming? You must submit your completed hardcopy or online Smiles Application Form to activate your Smiles Card for rewards redemption. As soon as you have sufficient Smiles Points, you may start redeeming rewards. How can I redeem my rewards instantly? Simply present your Smiles Card at any Esso service station to redeem for Synergy fuel, mart items or car wash instantly. The Smiles Points required for your redemption will be deducted immediately. How can I redeem rewards featured in the catalogue? To redeem non-instant rewards featured in our latest Smiles Driver Rewards Guide, first select your reward, note the reward code and redeem via the following ways: Phone Call our Smiles Customer Service Hotline at 1800-300-8888 (normal operating hours are from 9am to 6pm, Mondays to Fridays, closed on weekends and public holidays). Smiles members are required to call in personally to verify their personal particulars. Note: Two-card redemption and Smiles Points conversion are not available via phone. Fax / Hand Please fill in the Smiles Redemption Form (available at any Esso service station and on the Smiles website, ) with your personal information and reward details. Fax the completed form to 1800-300-3333 or submit the completed form at any Esso service station. Reward vouchers may require up to 3 weeks to process. Once ready, we will send them by mail to your specified address. Online You may redeem your rewards online at with your personal information and reward details. Note: Two-card redemption is not available via online redemption. How do I check my Smiles Points balance? Your Smiles Points balance will be printed at the bottom of your purchase receipt with every transaction made at any Esso service station. Alternatively, you can call the Smiles Customer Service Hotline at 1800-300-8888, from 9am to 6pm (Mondays to Fridays, except for public holidays) or simply check with our cashiers at any Esso service station. Can I combine my Smiles Points with my spouse / friends / relatives to redeem a reward? Yes, the Smiles Driver Rewards programme allows for two-card redemptions. Both parties have to sign the hardcopy Smiles Redemption Form as proof of authorisation, then simply fax the completed form to 1800-300-3333 or drop it off at any Esso service station or mail it to ExxonMobil Asia Pacific Pte. Ltd., Robinson Road Post Office, P.O. Box 904, Singapore 901804. Can I convert my Smiles Points to Asia Miles™, Citi Dollars or KrisFlyer miles? Yes, you may do a one-time conversion of your Smiles Points to Asia Miles™, Citi Dollars or KrisFlyer miles as long as you are also a member of any of these programmes. You may also check with our Smiles Customer Service Hotline or our website at for more information on our automatic conversion services for conversion of Smiles Points to Asia Miles™ or KrisFlyer miles. Card Replacement and Member Information Update My Smiles Card is damaged / stolen / lost, what should I do? If you have misplaced your Smiles Card, please make a report to the Smiles Customer Service Hotline at 1800-300-8888 during normal operating hours to prevent anyone from pilfering your Smiles Points. Upon receiving your report of a stolen or lost card, we will block the card immediately from being used. You may get a new Smiles Card at any Esso service stations to replace a lost or damaged Smiles Card, please complete and submit the hardcopy Smiles Customer Request Form, also available at all Esso service stations or online Smiles Customer Request Form available at to transfer the Smiles Points in your lost/damaged Smiles card to your new Smiles Card. How do I inform you of my change of address or any other personal particulars? Simply complete and submit a hardcopy Smiles Customer Request Form available at your nearest Esso service station, fax the form to us at 1800-300-3333 or visit the Esso Smiles website () to update your Smiles account particulars. Please allow for 3 to 4 weeks for us to update the information in our system. Smiles Driver Rewards Guide I was saving my Smiles Points for a reward in the previous Smiles Driver Rewards Guide but it is not available in the new Guide, can I still redeem it? And why did you remove the reward? If a particular reward had been featured in an earlier Rewards Guide but is not available in the current Guide, it is no longer available for redemption. Based on customer feedback, we continually review the list of rewards featured. Some of the rewards removed may also be items that are no longer offered by the retailer and we’ve hence replaced them with other rewards. What I can use my $5 Instant Mart Redemption for? The $5 Instant Mart Redemption may only be utilised at FairPrice Xpress or Cheers by FairPrice stores at any Esso service station. You may use the $5 Instant Mart Redemption to pay for your in-store purchases at any Esso service station. The minimum redemption is $5 using 250 Smiles Points. Every subsequent $1 may be redeemed at 50 Smiles Points, and you may pay for the balance with cash. No physical voucher will be issued for the $5 Instant Mart Redemption. I am a Speedpass holder, how do I check my Smiles Points balance? You may check your Smiles Points balance with your Speedpass key tag at any Esso service station. Simply ask the cashier to activate the Speedpass keytag reader. Once it is activated, place your Speedpass key tag on the Speedpass reader and the reader will display your total Smiles Points balance. Alternatively, you may check your Smiles Points balance at the bottom of your latest transaction receipt. You may press “Receipt” when making fuel purchase with your Speedpass key tag. This afternoon many First Niagara ATM cards were deactivated. While First Niagara Bank transitions to Northwest. Your Northwest debit card at 3 p.m. I had my mortgage and credit card through First Niagara, which was purchased by Key Bank. My first experience with Key was. Every time I call in to ask a simple question, like what is my current balance, then, this department will cancel my debit card, report it stolen, or put it on restriction. Mind you, none of these words. Activate Credit Card. You're just moments away from having your new credit card activated, right here online. The following simple steps are all that's required. For convenient access to your money, add a Dollar Bank debit card or ATM card to your checking account. A debit card combines the convenience of an ATM card with purchasing power everywhere Mastercard ® debit cards are accepted. A debit card offers new options when running errands and making everyday purchases. Use it for banking at ATMs and Dollar Bank offices. Use it for dining and buying groceries, clothing, gasoline, and more. It’s easy to use, once you use your card at the register the money comes right out of your checking account. It also makes record-keeping a breeze, since every purchase and transaction is listed in Online Banking and on your monthly checking account statement. You can choose the look of your debit Mastercard through the. Select your favorite photo or image and upload it with a few simple clicks! Dollar Bank ATM cards are also available if you prefer to add only ATM access to your checking or savings account. Report a Lost/Stolen Card or Fraudulent Charges To report a lost/stolen card or fraudulent charges for your debit or ATM card, call 1-800-535-2557. Eighteen First Niagara branches in the Buffalo area are being converted to Northwest, and the remaining are expected to be converted to Keybank in the 4th quarter of 2016. Customers tied to the transition were sent new account numbers and debit cards, but Joanne said when she tried to pay her bills with. Star Power This article is about a Guitar Hero feature. For 's official Podcast, see 'Star power ' is a feature of the series which allows one to double the points they acquire for a limited duration. For Guitar Hero World Tour on the Xbox 360, a GameFAQs message board topic titled 'How do I activate the Mic for star power?' I'm new to Rock Band (played Guitar Hero a fair bit though), and I'm having trouble activating star power consistently using vocals. My screaming is apparently not. How do you activate star power on guitar hero 4? Microphone: press the A button. How do you activate star power in drums in guitar hero world tour on rock band. This article is about a Guitar Hero feature. For ScoreHero's official Podcast, see Starpower Podcast 'Star power ' is a feature of the Guitar Hero series which allows. When star power is active, all points gained are doubled. Additionally, the rises faster when star power is active. Star Power Meter The star power meter shows how much star power one has and is visible on screen at all times. In earlier games, the star power meter was represented as a bar that filled with energy. As of Game_GuitarHeroIIILegendsOfRock Guitar Hero 3: Legends of Rock, it is now a series of six light bulbs which light up as more power is gained. The meter ranges from empty to full. How much star power one has is generally denoted by the fraction of the bar that is full. Multiplayer Star Power In mode and mode, each player has their own individual star power meter, and star power can be used independently by either player. In mode, both players share the same star power meter, and must tilt their guitars or press select together to activate star power. In, star power does not exist. Gaining Star Power Star Power Phrase Star power is only gained during star power phrases, which span over a number of notes in a song. The phrase is denoted by a star graphic on each note in the phrase. If one plays each note in the star power phrase without missing any or over-strumming, the player will successfully acquire 1/4 a bar of star power. Whammy A note in a star power phrase can also be used to gain star power. If one uses the bar during these holds, star power is slowly gained. Even if the phrase itself is missed, star power gained from hold notes earlier in the phrase still remain. To activate star power on drums you hit both the yellow and orange cymbols at the same time, and for the mic I believe you tap the top of it. User Info: megamachopop. Megamachopop (Expert) - 8 years ago 0 0. This question has been successfully answered and closed. More Questions from This Game. Question, Status. Star power gain during whammy is based on the number of beats of possible whammy. The speed of the song has no effect on star power gain. The speed at which one moves the whammy bar also has no effect on star power gain. All that counts is that the whammy bar is moving at all. In single-player, star power is gained at a rate of 1/30th of a bar per beat of whammy (7.5 beats are needed to fill the tank). In coop, star power is gained at a rate of 1/40th of a bar per beat of whammy (10 beats are needed to fill the tank). Early Whammy Early whammy is hitting (and whammying) hold notes earlier then they're intended to be (by abusing the timing window) to get more Star Power/Overdrive from it. This is used by most top players and especially helps in squeezing. Be careful though, some paths don't mix well with early whammy. Usually this will be denoted in the path though. Until then, whammy away! Note that early whammying does not work on Guitar Hero 3 or Aerosmith, as Neversoft's engine removed this 'bug'. Using Star Power Activation Methods Star power can only be activated when at least half of the star power meter is full. In most Guitar Hero games, star power is activated either by tilting the guitar controller vertically or by pressing the select button. In Game_GuitarHeroOnTour Guitar Hero: On Tour, star power is either activated by yelling or blowing into the microphone or pressing a button on the controller. In Game_GuitarHeroWorldTour Guitar Hero: World Tour on drums star power is activated by hitting both cymbals (yellow and orange) at the same time and on vocals by making a loud sound. In coop mode, both players must activate at the at the same time in order to activate star power. Pre-tilting Pre-tilting is the act of holding your guitar up vertically before you accumulate Star Power so that you can immediately activate once you have enough Star Power. This technique only works in GH3 and GH:A (and GH:WT?). Drain Rate The rate at which star power drains depends solely on the number of measures the star power is under. In other words, star power's duration is based on measures, not beats or time. The time signature of the measure does not matter, either. In single-player, a full bar of star power lasts for 8 measures. In coop, a full bar of star power lasts for 6 measures. Front-End The beginning of a Star Power activation. Hit this note late and activate the instant you hit it in order to. Back-End The end of a Star Power activation. Hit this note early in order to. See also •, the Rock Band version of star power. The Guitar Hero series has been a very popular one over the past few years and I've played it since the very first one came out on the PS2. Last year it was Neversoft’s first try at continuing the series and they didn’t do too bad. With the popularity of Rock Band, it was inevitable that the one to start the popularity of musical instrument games on the consoles would also move into offering a full band experience. So a year later, Neversoft is back with Guitar Hero World Tour and this time the drums and mic are along for the ride. The gameplay’s basically the same as past games and Rock Band so I’ll go over it briefly. Notes come down a fret line and it’s your job to match the pattern and strum the bar for the guitar or hit the right pad for the drums. The more notes you get correct the higher the score. Miss too many and you will fail the song. With singing, you have to match the pitch in order to get points. Unlike Rock Band, the timing needed for Guitar Hero World Tour and past games is a little bit more generous. So, you can be a little bit off and be OK as the game will still register it as a success whereas Rock Band forces you to be a little more accurate. I tend to gravitate towards the Guitar Hero style of registering hits as it does make it a little more fun when it's more forgiving. There are some new features though and compared to Rock Band there are some major differences. I do like the set list of Guitar Hero World Tour perhaps a little but more than Rock Band 2's default set list. But, like all music this is all a matter of personal preference. The one caveat though is that since this is the first one in the series to feature the full band setup, no songs from the previous Guitar Hero game with the exception of Metallica's Death Magnetic will transfer over. This leaves the set list to be a little limiting compared to Rock Band initially until more DLC is issued. Seeing as how you can port Rock Band 1 songs as well as DLC over to Rock Band 2, the amount of sales does pale in comparison to Harmonix's game and there are some songs that transcend both titles. Even so, there are some differences that you might enjoy and I for one found the set list to be pretty good. But, there is the song creator where you can download a multitude of use and company creations or create your own that will help a little bit before more official songs come out. If you are into just quick playing, one nice thing you can do is setup a sequence of up to six songs to play. This makes it more streamlined than in Rock Band when playing multiple songs. No longer are you taking out of the game and asked to choose another song as this will help speed up play if you plan on playing a few of them in a row. It's a nice feature for those that just want to play a few songs and call it quits. Going into the 'story mode', you'll be playing various gigs and an encore. If completed you can move onto other gigs and usually have a few to choose from so you aren't stuck at one available. The gigs are pretty basic and there aren't any little side items you can achieve like in Rock Band. I didn't have any problems with it but for future games, I do like to see a little more interactivity with the story mode. The user interface does need some work and there's one example I will give you that I hope will change in future games. Unlike Rock Band, you have to set the difficulty level before you play the songs. That means you can't alter how hard the game is between songs. This can be pretty frustrating for players who aren't proficient on all the songs at a certain level. What this does is force you to choose a difficulty one below what you are comfortable at so that you aren't the one holding back your band mates if you fail. I don't know why Neversoft decided to go this route but it's caused more headaches in testing with players of various levels than it needed to be. For the guitar there are some additions to the gameplay in this year’s version. On the harder difficulty levels, there will be sections of sequential long notes. It starts out with one long note and while that’s still active, a second one will come down. With two in play, a third long note will also scroll down so you eventually end up holding three long notes. Also, there's an area where you can use t he touch slider but I'll touch more on that in a minute. If you are playing bass, there’s a change for you as well. There's an addition of the strum without a fret button. It will come down the note line as a straight purple line just like a bass drum line and in essence acts like a sixth note. While nothing really Earth shattering, it is nice for the bass to get a little different gameplay tweak unlike in Rock Band 2. One nice thing that Neversoft did was do a countdown of when the song starts if you come out of pausing the game. I don't know how many times in Rock Band where I had to pause it, come back and be off the notes I was suppose to be holding. With Guitar Hero World Tour, you do see the notes screen as you left it and it counts down from 5 giving time to get ready. It's a small but really nice touch instead of just throwing you back into the game at full speed which is what Rock Band does. The Guitar Hero style is pretty much the same as it was compared to 3 so expect your usual cast of characters and in the same look that you are used to. Creation of a player though is more robust than Rock Band's allowing you plenty of more options. For starters you can adjust the head shape and various parts of the head such as the eyes and chin to suite your liking. Tattoos and face paint can be created by overlapping different layers and change the color. You can even adjust the types of animations for introductions, winning, and losing. It's in this area where you can spend the money you earn in the game to buy clothing and instruments to decorate your rock star. You can even design your own instruments which is really cool. Whereas I felt the Rock Band's band member creator was limiting, the one in Guitar Hero World Tour stands out well and has enough options to make unique looking people. Of course the move to the full band mode is the big feature of Guitar Hero World Tour. World Tour includes a set of wireless drums and a wired mic as well this time around if you buy the complete kit. The mic is your standard USB mic and it remains the one peripheral that isn’t wireless. I’ll go into more detail about the drums in a bit. The mic is your average mic and like Rock Band you'll need to have a controller handy to control if you are singing. I'd love to see a mic with built in controls but I guess we'll have to see that in a third party controller or maybe in the next iteration of the series. As far as instruments go, I found the guitar to be one of my favorite ones out of the various guitars included in past games. Before the Guitar Hero World Tour guitar, I would use the Rock Band guitar exclusively. I don’t know what it is about the Guitar Hero World Tour guitar but it just feels pretty good in my hand this time around. The buttons exhibit very good feedback and has a good throw to them. I like how it can unlock in two by sliding out the neck which was in the Les Paul of Guitar Hero III. New to the controller is the addition of the star power bar. The long button will activate star power by a push so you don't have to tilt the controller to do it. You can still do that of course but for those that used to press the select button this is a great addition. You are able to activate star power without taking yourself out of rhythm as much as you would by tilting it. The unique feature of the guitar though is the touch slider bar near the bottom of the neck. During certain sections you’ll see notes linked together with a purple line. When this happens you can just put a finger on the slider which is broken up into the five color scheme depending on the area and just slide your finger back and forth to hit the notes without sliding. The thing is though it’s hard to gauge where your finger is and where it’s going to start out. For those that play in the higher levels who want the best accuracy out there, the slider feature is definitely not for you. But, when I didn’t care about getting 100% but just doing well, I had fun using the slider to slide through the string of notes. You can turn off the slider if you wish so you don’t accidentally hit it but like I said, I thought it was a fun and different way to play. Another feature is you could hold the fret buttons and tap the slider bar to play a note rather than strumming. Also, sliding on the touch slider bar during long notes will also generate a whammy like effect. I think the slider won’t be as popular as Neversoft hoped it would be as I’ve read a wide range of reactions to it but I thought it was fun and something I’d use consistently when playing Guitar Hero World Tour. When I first saw the drums, I was very impressed with the design. The extra drum pad over Rock Band two allowed for two cymbals and three pad setup. It looked a lot cooler than the Rock Band drum set. I wished that the foot pedal attached to a part of the drum stand though. The bottom of the pedal contains a rubber coating that can keep it in place on carpet but smooth surfaces can cause it to slide around. For those that are concerned about the durability of the foot pedal, it is plastic and might exhibit the same issues as the Rock Band 1 foot pedal but only time will tell. It doesn’t sit as high though so you don’t have to go up and press down as much to use the pedal which is nice. The main three pads of the drum are quiet but the two cymbals are very loud. Seeing as they sit high and aren't attached to a large base but with two extending rods, I wasn't surprised about this. For those that like quiet drums, the Guitar Hero World Tour drums will be a little disappointing. As with Rock Band 2, the drums are velocity sensitive so if you do hit it harder it will register a louder sound. As with my experience on Rock Band 2, I found this feature to be something that I didn't notice at all. Perhaps I'm too into trying to get the right notes hit but I never did see much benefit of this and the only time I could really hear the difference was when I was in training mode. My drum set did exhibit some issues that seem to be rampant among other Guitar Hero World Tour customers. The red pad and orange cymbal are very inconsistent in registering a hit. I could hit it with all my might or with a soft tap and there’s a good chance the hit won’t register. I thought I was playing bad but I observed closely and saw I hit the same spot on the red pad with the exact same force and there were times nothing happened. Plugging the Rock Band drum set in, I was able to complete the same songs with a much higher accuracy level. Activision has issued software to try and fix this but you need a USB to midi cable which isn’t inexpensive. This isn’t the first game in the series and it’s disheartening to see quality issues appearing still. Activation of star power is also different in Guitar Hero World Tour for the drums and singer compared to Rock Band. Since the singer doesn’t have the tambourine or cowbell functionality, you can activate star power anytime by hitting the top of the mic. An easier technique is pressing one of the color buttons on the Xbox 360 controller. I have no problems with how this works but when you get to the drums, a problem arises. Now, I understand Neversoft’s decision to find a way to let the drummer activate star power at anytime and I applaud them for doing so but the method to do this does have some issues. To activate star power if you’re the drummer, you have to hit both cymbals at the same time. Sounds easy but the drum sections, especially at the harder levels allow for very little open areas to let you do this. You can try to sneak in a double cymbal hit between beats but it’s tough and for those that aren’t semi-proficient with the instrument you can easily interrupt your flow by doing this causing you to miss notes. I did find that if there’s one cymbal in play, I can hit the other and activate star power with this note pattern without the game saying that I missed the note. Still, the method isn’t optimal and I think there needs to be another way to do this. If you are using Rock Band drums, just hit the two center pads to achieve the effect. The freedom to activate star power at anytime is something I do like over Rock Band but Guitar Hero World Tour eliminates a small gameplay feature for the singer to do this and the drummer’s technique can be tough to do on harder levels. Speaking of star power, the one thing I really dislike about Guitar Hero World Tour is that when you are playing in a band, everyone shares one star power meter. Everyone can build it up but the first person to activate it will get the benefits. Unlike Rock Band where each band member had their own star power meter, the single star power meter in Guitar Hero World Tour can cause some frustration at times. You’ll get the star power hog in many games where he or she will activate it every time the meter is at the minimum level. This makes for those that are about to fail their part of the song to sometimes have no way to save themselves. I understand the design decision to try to unify this option to make it more of a band collaborative feature but the results are not very good. Even though the person using the star power won’t use it all if it’s built up high, it’s still annoying when you do play with that one person who uses it all the time. On a positive note, you can now acquire star power even when activated just like in Rock Band by playing the marked notes successfully. Now, the usage of star power isn't as limiting as in Guitar Heroes of the past and you can do a nice continual buildup of it during use on some sections of some songs. Playing online, I found the experience to be a mixed bag. I didn't have any bad experiences due to lag but the options available to playing online isn't that clear. I tried playing in full band modes but I never got to play with less than a full setup. This comes to really be a hassle when doing a band vs band mode where you have to have eight people. Now, maybe I'm doing something wrong and there's nothing in the manual I could find but I didn't see a way to start a game without having all four or eight band members in the game. You're just put in a queue of matching people and have no option but to wait. Once you do find players to play with, you are again forced to play at a difficulty level predetermined before you get into the songs. I've had a few games where the guys maybe great players but one a song or two they are still practicing or just can't get. If they would have the ability to choose a difficulty level a little less than what they had defaulted we wouldn't have failed the song quickly. At the end, you are just given a general score and not even any breakdown of how the other band members did which is a little disappointing. I do like that it randomly choose a person to choose a song to play so not one player is hogging the selection of the setlist. It was also easier and quicker to get into games with other guitar players playing those types of gameplay modes but having all four players in a game is where it's at and the interface to do it is confusing and needs work. Something unique to Guitar Hero World Tour is the music maker and here I thought the intentions were good but the final product leaves much to be desired. There are no vocals allowed of course so there’s one strike against it. The music created by the editor sound more like MIDI music and come nowhere close to actual songs. Still there are a lot of options to tweak how it sounds and using the instruments to create songs. It's when you get into some more tweaking and fine tuning where you find some interface issues making it a little more confusing and difficult. If you spend a good amount of time though to work through some of the nuances, you can generate a decent melody albeit without vocals and sounding a little computery. You’ll find a lot of original content to download and play online and you can share your creations easily with others. As you probably guess, the folks monitoring the songs are already taking down works that sound like copyrighted material so you won’t be able to create tribute to works that are by other artists. Still, I applaud Neversoft for putting out a music creator even at it’s basic stage in terms of music sounds and I hope we see it evolve more in future games as well as appearing in games from other companies. Now, is Guitar Hero World Tour worth it if you own Rock Band 1 or 2? I have to say no for the full set but maybe for the game itself. If you already have Rock Band instruments, you won't miss out on the extra drum pad or the slider bar and all the instruments are compatible on the 360 version. The small additional elements and different songs are OK but there are other issues at hand that really make the game seem incomplete compared to the Harmonix games. While band play is there, it's not as polished as Rock Band's. The music creator is an OK feature but a little limiting. It is a lot to ask for shelling out $180 or so for a brand new set but dropping $50 for the game if you already have drums and a mic isn't too bad. Based on name alone, Guitar Hero World Tour will probably sell well but I think Neversoft's offering is a little behind of Harmonix's even though it came out later. Perhaps they can tidy some things up in next year's version and fix some of the hardware issues that seam to be plaguing a few owners out there. For now, I say pick it up if you really love the style and are a fan of the series. If you already own Rock Band instruments, it wouldn't be bad to add just the game for different music and some minor gameplay changes. I am looking at next year's version to be a lot more solid though with Neversoft's year of experience in doing a full band style game. Lyrics for Activate by Stellar Kart. Here's the plan I think i got it made Life is easy When you're sitting in the shade Not to. If this song really means something special to you, describe your feelings and thoughts. Don't hesitate to explain what songwriters and singer wanted to say. Also we collected some tips and tricks for you: • Don't write just 'I love this song.' Hidden between the lines, words and thoughts sometimes hold many different not yet explained meanings • Remember: your meaning might be valuable for someone • Don't post links to images and links to facts • Write correctly • Don't spam and write clearly off-topic meanings • Don't write abusive, vulgar, offensive, racist, threatening or harassing meanings • Do not post anything that you do not have the right to post • Please note: We moderate every meaning Follow these rules and your meaning will be published. April 29 2008 Activate Stellar Kart Intro: --- This is one my favorite songs. Hope to play it this summer. Sobrang busy kc sa work. Care all of you Christian rockers. His song is dedicated to God cyempre, He's the best. Na mga band8s ko. Laila, marry me. Lyrics for Activate by Stellar Kart. Here's the plan I think i got it made Life is easy When you're sitting in the shade Not to. Stellar Kart derived their band name from working with kids on youth camps. [citation needed] Their name is often abbreviated SK, as seen in the band's music videos to 'Activate' and 'Life is Good'. The band has been interviewed on various television shows, including TMW and The Zone (on the Christian IPTV service Sky Angel). Wondertouch particleIllusion 3.0's main interface includes numerous options for tweaking the parameters of the scene on the left. In the middle is the individual emitter requestor box with even more options for altering the scene. Has released particleIllusion 3.0 for Mac OS X, finally making its feature set and its options equivalent to those of the Windows version. The company has also updated both versions in the past year via free incremental advances (3.0.8 at press time). These updates have added features for which other companies would charge an upgrade fee. For those unfamiliar with it, particleIllusion 3.0 is the one of the leading programs for particle generation on the Mac and PC platforms. Harnessing the power of the GPU chips in current-gen machines, the software enables the creation of dazzling effects and offers tons of parameters to tweak. It also ships with a complete standalone renderer that's capable of top-notch professional output. Creating animations is very easy. You choose from one of hundreds of particle emitters on the right side of the interface and click to add it to your main project window. Below is the timeline, and to the left is a list of tweakable parameters for the particles in your scene. Options include size, velocity, zoom, bounce, spin, angle, color, tint, randomness, and weight. Just change the timeline and move some parameters, and you'll start to execute pro effects quickly. Hit the playback icon or hit record to save the movie. To drill down to more advanced parameters, open the Emitter Properties dialog box of any emitter and find even more parameters to tweak. (Emitters are the center, or the spark, of the particle effect.) The background can be black, gray, or any color. You can also load a movie or image as the background. Change the screen size to any dimension, alter the frame rate, and even add motion blur. Once you set stuff in motion, you can add dynamic environment effects via the top row of icons. You can add deflectors, blockers, and invisible forces that make your particles bounce and veer. The best part of this process of creation: no rendering. It all plays back in realtime via your video card's GPU. So you can change any parameter and tweak over and over, and still just tap the spacebar to view your creation. I have used particleIllusion on so many client projects, I think I've lost count. Particle Illusion all versions serial number and keygen, Particle Illusion serial number, Particle Illusion keygen, Particle Illusion crack, Particle Illusion activation key, Particle Illusion download keygen, Particle Illusion show serial number, Particle Illusion key, Particle Illusion free download, Particle Illusion 5572dfb1 find serial. (Activation and install questions). OK, looking here: it appears you are using an older version of ParticleIllusion. I would install this version v3.010 and then try to activate it. You may still need to contact support since when GenArts took over Wondertouch,. I started using it on Windows, and I'm happy to see the current version on the Mac platform, where I now do most of my visual-effects work. (The new Mac version features full compatibility with OS X 10.5 Leopard.) For a recent project, I created a very simple background, then jazzed it up with bursts of colored light. It looked impressive on the computer screen, but that was nothing compared to the output to an HD monitor. The client loved the look, and after seeing the company's product added, they loved it even more. We ended up returning to that same background for a series of ID spots. If you've ever been in a position where you need animated backgrounds, skip the 30-disc sets of royalty-free HD content that go for thousands of dollars and get particleIllusion for $400. Version 3.0 features new tweaks and updates to various parts of the program. (Wondertouch is especially focused on refining the workflow.) One notable improvement is a new auto-update right inside the program. From within particleIllusion, you can now download the latest emittersreleased free every month on the wondertouch websiteas well as update to the latest version. You can even see new emitter sets to purchase on the same upgrade screen. The website also has a line of Pro Emitter libraries. The program also features tighter integration with pIllusionRender, the standalone rendering program that ships with the package. You can now execute automatic rendering of HD movies from pIllusionRender. This is handy if you want to offload a project to render while you create a new project in particleIllusion. Is an included application that allows viewing presets. It now includes a search engine to help you find just the effect you are looking for. You'll need it; particleIllusion 3.0 has more than 2,500 different particle effects. A new quick-load library makes it very easy to swap to a new library of particle presets. With previous versions, switching was a little clunkier and slower; this new feature loads new libraries in seconds. The program continues to be a solid workhorse for particle creation, but a couple areas are ripe for improvement. The program works with; you can import position data from AE directly into PI. But wondertouch did hint at a dedicated After Effects versionwell, years ago. I recently chatted with wondertouch president Alan Lorence, and that was one of my first questions: When? He did not set a date, but he did say it was definitely (still) being worked on. I hope to see it soon. As a plug-in for After Effects, the package would really hit its stride. Now it can seem a little detachedyou basically bring in particleIllusion particle effects as a separate movie when you move it into a program such as After Effects. Mixing the live effects into your After Effects project via a plug-in would be the ultimate. Wondertouch has, however, packaged a version of its particle effects for Apple Motion. So if you use Motion, definitely look into the set of particleIllusion effects that's available separately. Also, particleIllusion's upgrade process is problematic. It's nice to have it within the program, but when you download the update, the program puts it in a separate library folder. Then it can't be copied into the actual applications folder via the installer. If you try to run the newly downloaded version, you get a license error. I eventually had to go to the website and manually download the update. Then I ran into a few more snags involving its placement within folders. Long story short, this process could be streamlined. Chances are if you are a media professional, you can work around everything, but unseasoned users may hit roadblocks while updating. I am also not keen on the Internet verification activation when you install. I installed once on my Mac, but when I had to reinstall it at a later date, my original activation number was no longer valid; I had to activate again. The utility of particleIllusion all comes down to output quality, and that's where version 3.0 really delivers. The interface is easy to use, and you could get lost for hours experimenting. The program is constantly being refined, and it's a welcome addition to have the full 3.0 version now available for the Mac platform. In addition to the Pro libraries of emitters offered for sale, the company offers tons of new emitters for free every month. There are now thousands of them available for free, ensuring you will never run out of creative inspiration. Particle Illusion is the powerful, fastest and easiest ways to create and add any of thousands of high-quality effects to your visual compositions. It allows you to quickly and easily create amazing effects, you will also be easier to create animations and particle effects and customize it to fit your needs, create the largest number of effects with amazing realism and complexity, and this software works as a standalone application for any video editing or compositing software, and as a plugin for Adobe After Effect, and many more. Particle Illusion 3.0 Full Keygen is the latest professional effect creations software, it allows you to create stunning effects such as: explosion effects, fire effects, water effects, aerial effects, magic effects, smoke effects and so much more. Features: • Advanced speed effects engine • Comes with thousands of presets • Effect presets may be customized • Fast previews and render times • Superior realistic quality effects • Huge library of effects, and many more. Screenshots: Requirements: • Windows 2000/XP/Vista/7/8/10 (32-bit/64-bit) • 1.8 GHz processor • 512 MB RAM • 1024 x 768 display • 64 MB VRAM How to install?: • Disconnect from internet (Must) • Complete installation • Install Plugin and libraries (if needed) • Register and activate offline with keygen Pass: www.masterkreatif.com. |
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